January 2nd, 2012
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On November 10th, back in 2007, I spoke at the 3rd Annual Graduate Student Symposium at University of Arizona. My topic? Games Gamers and Gaming — Why You Want Them in Your Libraries. The title of that talk, in fact, is why I suggested it as the title for this blog. I had standing room only attendance, and that included the director of my library system, which frankly astounded me and gravely tested my ability to remain calm and focused.
I blew my time limit talking. I tend to do that… and I have done so here. I planned… Read More
Tags: board games, community, gamification, play, recommendations, video games, virtual worlds
Posted in Games, Gamers, and Gaming
December 28th, 2011
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How some of the game industry’s recent design and marketing decisions may impact libraries programming with games, and sharing games in the collection. Read More
Tags: board games, community, video games
Posted in Games, Gamers, and Gaming
December 19th, 2011
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Phil Minchin, who wrote about his View from Down Under last month, returns with a Christmas wish about how libraries might partner up with Steam, a games service widely known and used in the gamer community. Brandon Robbins described Steam and how it works in a previous guest post — Steam-Powered at Your Library — although his focus was using it as a channel for libraries to acquire games for in-library use rather than as a third-party subscription service. Phil has a different idea that would really be something, if it can be brought to pass
Posted in Games, Gamers, and Gaming